

I don't remember when, and I can't find it with my quick 5 second Google search, but I definitely remember reading it.Īnyways, the PSP emulation is near flawless.

IIRC, someone on Wololo did a write up on this stuff.a while back. PSP mode uses a special wrapper for things that are different on the Vita, like Wifi, memory cards, and other stuff (which is what Kermit is, if you've ever heard that term when someone talks about eCFW).
#PSP VITA EMULATOR DIGIMON FULL#
PSP mode, in its legit form anyways, doesn't include a full PSP firmware. PSP mode is emulated in a sandbox, though technically it's not a complete emulation. No idea why any of you think the PSP stuff on the Vita is native, there's 0 PSP hardware in a Vita, it's all emulated in a sandbox. I can't find much infos anywhere on vita retro-compatibility so I was hoping someone here had some I tried to find that video back but I can't, sorry.īut what I wonder is if it happen only on these fast rythm games that aren't optimized for vita or can the framerate drops on any demanding psp game ? Or is the vita hardware similar enough to the psp hardware that it can also read psp games ?Ģ) Does psp games have imput lag when played on vita ?Ĭan the framerate of psp games be lower on vita than on psp ?Īctually I know for a fact that framedrop is possible when there is a lot of elements on the screen, because I saw it on a video comparing a 60 fps psp rythm game on psp and vita, maybe it was project diva, and on the vita when a song that was really fast started to have a lot of notes on the screen the framerate started to drop, I assume because the higher resolution vita screen couldn't follow that speed. 1) How does the retro-compatibility works on Vita ? Does the vita totally emulates the psp ?ĭoes the vita has extra dedicated hardware for psp games ?
